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 Land Nomad

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Constantine
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Constantine


Number of posts : 403
Age : 37
Location : Thessaloniki
Igz account: : CoNSta
Igz rating: : 1891
favourite map: : DM - Green Arabia
Nation : Land Nomad Greece
Registration date : 2008-07-27

Land Nomad Empty
PostSubject: Land Nomad   Land Nomad EmptyTue Sep 16, 2008 5:38 pm

Well to start it off there are 18 civs in aoc
and there are twocivilizations that you will start with that have more
then 3 vils tostart with at the beginning of the game(Mayans and
Chinese)(4 and 6).The chances of getting Mayans or Chinese are a mere
11%(2/1 8 ).
At the beginning of the game your vils are spread out
throughoutthe map, You want to bring Your vils together, to start
creating alumber. What I like to do is to bring my vils to the center
of thestarting point of the vils. This start 95% never fails me to get
near adear+boar patch and a overall pretty decent map.

EXAMPLE

So
say that I have 2 Vils near the top of the map and one to the leftside,
I'll take my vils and move closer to the middle so that my farvil won't
have to walk all the way up to the
top of the map.


Land Nomad Centeryourvils-1

When
your vils finally meet up, you only want one vil creating yourlumber.
The reason you only want 1 creating the lumber is that itsslower to
have all 3 vils create the lumber at the same time, when youcould start
to collect wood right from the bat.

At this time you should have
collected some sheep, if you haven'talready, you should ask your allies
if they can send 3 sheep. I say 3-4sheep, because that’s usually that
amount in which you can scout yourwhole map*.
*Map- The area in
which you're located at on the map. You onlywant to scout about 3
screens TOPS, but about 2 screens is required, ifyou plan on knowing
your surroundings.

The simpliest way to start scouting is to go
into circles andspread your sheep out. Now you ask,"What am I looking
for when I scoutwith my sheep?"
Well there are many things that you are looking for; Food*, Gold, Stone, Wood, and your enemies.
*Food- You’re looking for boars and deer herd near you. At the farthest you want to go for a deer patch is 2 screens away.
*Food-
The farthest that you want to go for berries is just about 1screen
away, since you don't get any bonuses for gathering berries.

Say
there is a deer patch that is two screens from your lumber, andsay that
the berries are only 1 screen away, its worth the risk to gofor the
deer.
Boars are a different story. Once you get the idea of how far your vils can go to get a boar, and not DIE*.

TRICK
A
trick that some people don't know, and you might even find thishelpful,
when you see that your vil is about to die, say it has 7 hpleft and the
boar is about to attack your vil, build a house rightwhere the boar is
(which should be behind your vil) (if your huns,trying building a
palaside, but bigger buildings help better) The boarwill stop, and move
so that you can create your house. In this caseyour boar will run back
to its starting point or just sit around awhile then go back.
Now to
get back on topic, try finding at least a gold and stonepatch near you,
if you don't see any, try asking your allies, theymight've seen
something that you missed.
You have now collected 275 wood! You now
have enough to create aTC (Town Center). What I like to do is have two
vils create the TC(Tryto build the TC touching a Forest, &
somewhere near your food, nottoo far)* , and 1 vil get the extra 30
wood for a house.


Land Nomad BuildingTCwith2vilson1vilonwood

BUILDING ORDER

Vil 1-2 Go to sheep, those that u have collected. (You should keep like 3 extra sheep, for collecting extra food)

Vil 3 is the Vil that you sent outside to create the house outside your LOS(LINE OF SIDE)

Vil 4 go to sheep, You need that extra food.
Vil
5 – Lumber, Its time to start collecting some Wood. You need tostart
now because its takes to about vil 8, to collect 30 wood.
Vil 6 –Sheep- Your going to need more food, to make sure that your TC doesn’t stop working.
Vil 7 –Sheep – Same reason as Vil 6
Vil
8 – Sheep -- Now you should have 30 wood, or just like 22 wood,Check up
on your lumber…..vil (5) and dump whatever he has ( it shouldbe enough
to create a house). Now, Vil 3 Is out scouting make himcreate your
house. NOT anyone near your TC, because you don’t want tostop any of
your resources. Make sure you put your Vil (5) back to workif you made
him drop what he was carrying into the TC or the Lumber (which ever was
closer)
Vil 9 – Lumber, Your now going to start collect wood to make some buildings ( a mill ) (houses)
Vil 10- Lumber – You now have 3 lumberjacks, 6 vils on Sheep, 1 vil exploring for FS.


------------
Right now I would justsuggest getting LOOM, because you will be getting
boars soon.(If boarsaren't found anywhere)---------



Vil
11 – Boar (if any around; If there aren’t any I would say startgetting
on the deer) - If there are any boars around that are around2-3 screens
away, try and get one of them. And bring him back. BEFOREgoing make
sure you have LOOM, if not use that vil and build a house,kill some
time and make sure you don’t lose the vil on a stupid hunt.

Vil
12 – Will go to Either Lumber of Boar, its all depending onwhich you
want (This vil order can be switched around a bit from Vil12-13)
Vil 13 – Start going to deer if you haven’t already. (If there isn’t and deer then try going to Berries)

Vil 14 - Deer-
Vil 15 - Deer-(You should now get your 2nd boar if you haven’t already.)
Vil 16 - Deer-
Vil
17 - Deer-Now most people wouldn't think of usually going 6vils go to
deer, but in LN, this is exactly what you want to do. Thereason why u
want 6 vils on deer is because you are planning on goingto castle as
fast as you can, and with only 4 vils on deer, you won'tbe collecting
food fast enough. Also if this vil order is perfected,you should have
enough food to get a wood upgrade as soon as you get tofeudal. (IMO)
Vil 18 - Deer-
Vil
19 Wood-You are going to want around 6-7 on wood. The reasonwhy you
want about 6-7 on wood is because your going to need the extravils on
food. The wood is mainly for Buildings, like abarracks/stable/market if
you plan on doing some kind of mini-boom (but we'll get more into that
when i Write a stategy on that)
Vil 20 Wood-
Vil 21 Wood-
Vil
22 Gold- This vil will be creating a gold mine. I even put up amine if
the gold is right by my TC, because i plan on getting the goldmining
upgrade. I say only about 3 on gold, if your aztecs u couldutilize the
extra carrying, and only put 2 on gold. This goldcollecting is for
getting to castle age, with at least 200 gold,

Vil 23 Gold-
Vil 24 Gold-
UP-

When you are going up, you are planning on going to castle as soon as your buildings are made.
-Now you want to create a Barracks if you are planning on makings knights, or some kind of army.

-If
you aren't planning on making some kind of army , you are goingto want
to start making a blacksmith/market as soon as you feudal. (You are
going to want to have 2 vils on the market ( creating it) and 1vil on
the blacksmith, ( so that they are created at the same time)(Themarket
takes a bit longer to create)
Your Feudal NOW.

-by the time
you get to Feudal, you are going to make 2 vils,usually I send them to
gold because I'll be going some kind of miniboom.

Land Nomad Darkagebuildings

-Some
people prefer going to stone, for TC's, but I found out with lotsof
test games, that if you collect stone ( not for a castle obviously)but
for a TC, its just easier to to purchase the stone, or to createthe
first tc near wood/stone mine.
UP-
If your mongols or some civ
that has a LOT of food, you are goingto want to get your Lumber and
your Gold upgrade as soon as you get tofeudal, because you'll be
collecting the food/gold/wood that muchfaster.
If your not
collecting that much food, that is fine you can waittil you hit the up-
button to go to castle. Then you will get your woodupgrade FIRST, then
if the resources allow you will the gold upgrade.
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